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Engine / SystemsPersonal repoCustom engine and services skeleton

OASIS Alpha

Custom C++ engine and services skeleton for a multiplayer simulation environment with explicit module boundaries and contracts.

Project surface

Shows comfort with lower-level systems work, engine structure, and long-horizon architecture.

Problem

Large interactive systems become unreadable quickly when rendering, networking, and world logic are allowed to blur together.

Contribution

Structured the project around contracts, server/client boundaries, demo applications, tooling scripts, and an architecture that treats world systems as a platform problem.

Why it matters

Shows comfort with lower-level systems work, engine structure, and long-horizon architecture.

Contribution context

Personal repository.

Roles

  • Architecture
  • Engine and services structure
  • Tooling design

Stack

C++CMakeSDL2Client/server tooling

Domains

Systems programmingSimulationEngine architecture

Evidence note

Grounded in the public `EXIBIST32132/Oasis` repository and inspected local README/docs.