OASIS Alpha
Custom C++ engine and services skeleton for a multiplayer simulation environment with explicit module boundaries and contracts.
Project surface
Shows comfort with lower-level systems work, engine structure, and long-horizon architecture.
Problem
Large interactive systems become unreadable quickly when rendering, networking, and world logic are allowed to blur together.
Contribution
Structured the project around contracts, server/client boundaries, demo applications, tooling scripts, and an architecture that treats world systems as a platform problem.
Why it matters
Shows comfort with lower-level systems work, engine structure, and long-horizon architecture.
Contribution context
Personal repository.
Roles
- Architecture
- Engine and services structure
- Tooling design
Stack
Domains
Repository
Artifacts
Evidence note
Grounded in the public `EXIBIST32132/Oasis` repository and inspected local README/docs.